When world building, you should understand how your own rules work so you know how to apply them when new circumstances crop up. It isn’t enough to “just make up stuff.” A few years ago I made the decision to move my fantasy world from medieval to mechanical and learned how true this is.
Keep in mind that in a fantasy world you’re melding the world the reader knows with the one you’ve constructed (familiar and unfamiliar). Too, if magic fixes everything it becomes boring. Therefore, (hopefully) you’ve built it with limitations.
The rules you apply to your world are as firm as gravity on Earth.
Gravity is a good example. It also applies to Ontyre where magic alone isn’t sufficient to enable flight, and where, at some point (like when I advanced the world) someone thought to create airships.
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