A new month means it’s time for another Tremjara map update. Less than 20% of the map remains to be colorized so there’s a good chance the initial phase could be completed in February. After that? Touch-up, coastlines, and removing the color bleed on the rivers.
This month I’m going to talk about how, just like when editing a story, maps grow, evolve, and require editing. To help me I’ll focus on an island that, over time, captured my imagination.
Carrdia, which is located near the center of the continent, remains my focus, but Sancthor Island, which began its life as a footnote, has inspired a number of short stories over the last 18 months that have, in turn, inspired the creation of the Tri-Islands.
This is an island’s tale…
When I initially created the Tremjara Map—which had a different name way back when—Sancthor Island was an afterthought. In the northeast, two peninsulas pointed at each other and seemed to beg for an island in-between. Truly, that was all the thought that went into the island’s creation.
That was in late 2002 and the map was a .bmp file drawn in Paint. File size limitations at the time meant there was virtually no definition.
To read the remainder of this post and see six more stages in the island’s evolution please join me on the website HERE.