The more time I spend writing Ontyre stories the less I seem to know about our world. I suppose that makes sense. I am the leading expert on the World of Ontyre, after all. I really can’t say that about anything else.
Literally, I could fill a book on geography alone, and like all the aspects of Ontyre geography it’s always evolving as the need arises.
How many continents? One right now: Tremjara. There are rumors of a second, Arkrish. For the moment, though, I have my hands full with Tremjara. My characters haven’t explored a fraction of it.
My latest project, begun early this year, aims to finally create the definitive Tremjara map, which has gone through numerous revisions over the years, the latest in 2015 when its basic features were rebuilt from scratch.
What am I doing now? Too start, I made alterations to the northern coastline (more will follow in select locations) and to some of the surrounding islands. The other major change was to Lake Radiance near the center of the continent, which is now about 50% larger. Beyond that, I finally formalized the continent’s name and added a distance scale (leagues, which are similar to miles because I say they are … lol).
And then the BIG challenge, although I didn’t realize just how big at the time.
I decided to add color.
It was shortly after that decision that madness began to set in, or so it seems.
I started colorizing Carrdia at the continent’s center, which is central to the series. Shoot me. It should have been easy because I know it so well, but I kept enhancing and enhancing (and still return to it on occasion), not just color, but details. I added a more accurate depiction of Royalty Island, the long-ignored marshes south of the Sentinel River Valley, and made adjustments to the hills around the Queen’s River. More remains. I’m not at all happy with the Granite Highlands…
To read the remainder of this post and see the latest map update, please join me on the website HERE.